In 2002, he turned his attention to the Game Boy Advance and began building something even more audacious: a full port of Quake. Not a simplified version, not a raycasting approximation — actual full 3D rendering on GBA hardware, with 3D enemies, animations, point lighting effects, underwater sections, and smooth camera movement that puts virtually every other 3D GBA game to shame. Custom cartridge, plug and play. Compatible: GBA, GBA SP, DS, DS Lite..


